Topic was automatically imported from the old Question2Answer platform.
Asked By
grol
Old Version
Published before Godot 3 was released.
Hey there,
I am searching for a starting point for an isometric style game based on a tilemap or gridmap.
I discovered some tilemap tutorials but don’t understand how to align the rootnode or grid to isometric.
Can someone give me a hint where to start?
Thanks!
Ok I just realised there is a demo on this. I will check this out.
If you create a tilemap, the very first option in the inspector menu (the one on the right side of the window) lets you choose between Square, Isometric or Custom tiles.