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Im new to godot and I want my player to disappear after touching an object (spikes) in my 2d platformer game. I used hide() but it makes the spikes disappear instead and I tried using body.queue_free() but it resets the camera. Am I missing something?

Godot version 3.3.2
in Engine by (12 points)

1 Answer

0 votes
by (1,051 points)
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