0 votes

I'm saving and loading my resources like this:

ResourceSaver.save(SAVE_PATH, simulation_data)
simulation_data = ResourceLoader.load(SAVE_PATH)

It works fine with .tres resources, but when I try to load a binary (.res) resource, the load function returns an empty resource (even though the file exists).
Are there any solutions to this issue? Do I need to put some extra flags when saving the resource as binary? I didn't find anything useful in the docs.

Godot version 3.3
in Engine by (12 points)

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