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Because there is no safe modding support for godot, im planing to make a simple modding language, just by reading text, character by character.
I have done it in lua before (was a test), it was a lot of work & mess and gave a very weak language.

Is there easyer ways to do this with godot? any tips?

Godot version 3.3.2
in Engine by (195 points)
edited by

1 Answer

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This really depends on all the things you want to be possible to do in mods. They can be pretty complicated, and creating a language will end up being a lot of work. Are there specific issues with just using .pck files and gdscript? No mod system is ever really 'safe', that's part of what makes them worth doing. Changing the way a game works and adding your own stuff needs to be reasonably open for it to be a worthwhile addition

by (648 points)
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