Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Expezo | |
Old Version | Published before Godot 3 was released. |
I’m new to Godot and doing my first game. It’s pretty simple, but even though I can’t handle one thing. I need a collision detector, simple signal that destroys one of the nodes when it’s space is colliding with player’s space, and gives points to the player. I’ve tried a lot with methods like the one shown in “Space Shooter Demo”, using Areas2D and CollisionShapes2D, but nothing happens. Do you have any ideas what have I missed?
Give more details of your scene setup (areas, shapes, masks and layers, in particular), because it should work with signal or overlap detection.
eons | 2016-12-20 17:31