0 votes

How do I achieve the effect of arrows sticking to walls or enemies like in the elder scrolls? Right now I am using a RigidBody node in Rigid mode, and I thought maybe I can achieve the effect by changing the mode to static when it enters the enemy collision shape. What is the GdScript function to change the mode or is there a better way to achieve this effect?

Godot version 3.3.2
in Engine by (31 points)

1 Answer

0 votes

PinJoint (or PintJoint2D) might be worth checking out https://docs.godotengine.org/en/stable/classes/class_pinjoint.html

by (34 points)
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