I haven't done any android testing, so I don't know if the answer of my question is in the device interaction or not but...
I've noticed that InputEventScreenTouch
doesn't echo. InputEventScreenDrag
only echo's while the mouse is moving. I don't know how I would register someone holding their finger down on the screen (while not moving it) without having Godot use the emulate_mouse_from_touch
in the project settings, and then using InputEventMouse
What's the proper way this (ScreenTouch echo) is achieved?