I haven't done any android testing, so I don't know if the answer of my question is in the device interaction or not but...
I've noticed that
InputEventScreenTouch doesn't echo.
InputEventScreenDrag only echo's while the mouse is moving. I don't know how I would register someone holding their finger down on the screen (while not moving it) without having Godot use the
emulate_mouse_from_touch in the project settings, and then using
What's the proper way this (ScreenTouch echo) is achieved?