Hello all,
Can Godot 3.3.2 detect the HOME button on xbox and xbox-like joypads? This example which prints button index/string on press, doesn't do anything on HOME button pressed:
func _unhandled_input(event):
if event is InputEventJoypadButton and event.is_pressed():
print(event.get_button_index()," ",Input.get_joy_button_string(event.get_button_index()))
The authorities at Steam really want this button to do something, as of late. Thanks for any help!