Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | LemonSqueezy |
Setup:
I have two 2D physics bodies under a Node2D. I translate and rotate the Node2D containing the Area2D and KinematicBody. Although both physics bodies don’t touch the collision callback is triggered. Why?
Is this a bug? Or am I doing something I’m not supposed to do?
What do I do to achieve the correct behavior?
To check out the code yourself:
https://github.com/vilnius-leopold/godot-collision-test
Did you intend to overlap the area2d with the kinematicbody2d?
wyattb | 2021-06-22 22:09