I have a player which is a
I have a box which is a
Now I want to connect the player to the box like there would be some sort of physical connection between them.
I tried using a
DampedSpringJoint2D for that. I set the
node_a property to my player and the
node_b property to my box and now I am wondering how to set up the joint correctly.
Do I only have to rotate it, position it and set its length the moment i am connecting the objects
OR do i have to rotate it, position it and set its length every frame since the player the connection goes from moves and the angle between the 2 changes all the time as well but when i turn on
visible collision shapes i can see the joint doesnt move at all, which may makes since if one of the two objects is static but if both are moving, what option should i choose?