0 votes
func get_mouse_rotation():
    $rot.look_at(get_global_mouse_position())
    print($rot.rotation_degrees)

While rotating the node $rot, the it keeps adding numbers in and not going from 360 to 0.

Godot version 3.3.2
in Engine by (103 points)

1 Answer

0 votes

Use a clamp if you don't want it to move

func get_mouse_rotation():
    var point = clamp(get_global_mouse_position(), 0, 360)
    $rot.look_at(point)
    print($rot.rotation_degrees)
by (4,530 points)

Actually I think wrapf would work better for your use case

or an fmod()

rotation_degrees = fmod(rotation_degrees, 360)
rotation = fmod(rotation, 2 * PI)

But the question remains. Why does it keep accumulating in both directions?

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