In my current 2D game, I have my GAME layer (with sprites and tiles and particles and stuff) which I would like affected by Glow and Bloom, above that my UI layer which I don't want affected by Gloom and Bloom, and then above that I would like to add a PARTICLE layer that will show over the top of the UI layer which also should be affected by Glow and Bloom.
PARTICLE layer == glow and bloom
UI layer == no glow and bloom
GAME layer == glow and bloom
Is there any way to achieve this?
When WorldEnvironment is set to Canvas, you can set a maximum layer that it will affect, but if I set it to the same layer number as the PARTICLE layer, the UI layer is affected by the WorldEnvironment node.
Really I want glowy particles above the UI layer, so is there another way to achieve this?