0 votes

Hi, the transparent parts of my sprites are showing up when covered in shadow. I've reimported the sprites with filtering off (and tested a bunch of other settings and reimport). I've played with all the settings on the Light2d node that controls the light and shadow. We have a CanvasModulate node. I played around with that, as well as completely turning it off, and I'm still seeing the square of transparency.

enter image description here

Godot version 3.3.2
in Engine by (12 points)

This is possibly a bug. There are a ton of bugs with lighting in Godot so see if you can find it on GitHub.

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