Help creating OSC packet in GDScript

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:bust_in_silhouette: Asked By dfumosa

Hi,

I’m working on creating a small Open Sound Control (OSC) Control app and was hoping to use Godot to be able to use it on desktop and mostly android (potentially iOS). Now I’m not sure if I don’t understand OSC enough or if I’m just messing up with building the UDP packets correctly. Has anyone tried to do OSC directly in GDScript without using any GDNative or external libraries? My hope would be to keep it as an internal script for ease of porting. Any assistance would be greatly appreciated and if more info is needed please let me know.

Thank you so much for the assistance!

:bust_in_silhouette: Reply From: dfumosa

For anyone interest I’ve gotten the messages to start working and am developing a small GDscript based library for creating and receiving OSC messages in Godot. If anyone is interested I may make it a more general solution (not specific to my needs) and release it in some form for everyone. I’ll keep an eye out for any interest.