0 votes

im trying to make a gun that shoots in a direction of the gun's rotation, how do i do that?

Godot version 3.2.3
in Engine by (16 points)

1 Answer

+1 vote

Get the guns rotation and apply it to the bullets rotation.
Something like

 bullet.rotation = gun.rotation

Another thing, the bullet should not be a child of the gun. It should be a child of the level itself so if you instanciate it at the gun scene make sure you declare it as so.

by (2,017 points)

yeah but, for example, if im aiming down, the gun have to shoot down, if im aiming up, the gun have to shoot up

Add a position2d node in your gun Scene at the end of the muzzle and when you create your bullets make their global position to be there.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.