Hey there, I'm trying to implement a resource bar. I need a resource lets call it energy. I've created a scene with type Node(named it Game) attached another scene to it called Player with a Node2d. Under that a Canvas Layer -> Control -> Progressbar.
I have created a script and attached it to Player (node2d) with
setget for variables such as
max_power with the intention of changing these values when an object takes away power, or an object increases max_power. What's the best way for the variables in Player to change the values in the Progress Bar node?
Do I make another script on the Progress Bar and call the
get_max_power to adjust the values in
func _process(delta). Or do I push the values from my Player script to the Progress bar? What would be the correct way and how would I go about doing that?
Also can the setget functions be called from outside of my Player scene? For example if I add more scenes to my Game scene, would those other nodes communicate?
This is what I have in my Player script:
var current_power setget set_curr_power, get_curr_power
var max_power setget set_max_power, get_max_power
current_power = newvalue
max_power = newvalue