My jump animation dont work

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Luke776

I don’t know how to make my jump animation work in my code and besides it doesn’t work it also makes my jump code not work.

Here´s my code:

extends KinematicBody

var vertical_velocity = 0
var gravity = 50
var direction = Vector3.FORWARD
var velocity = Vector3.ZERO
var strafe_dir = Vector3.ZERO

var jump_magnitude = 25
var jump_blend = “parameters/jump_blend/blend_position”
var ag_transition = “parameters/ag_transition/current”
var ag_transition_active = “parameters/jump_blend/acitve”

var fligth_magnitude = 2
var velocity_fly = 0

var movement_speed = 0
var walk_speed = 3
var run_speed = 12
var acceleration = 7
var angular_acceleration = 7
var super_speed = 50
var speed_increase_increment = 1

func _physics_process(delta):
if Input.is_action_pressed(“Forward”) || Input.is_action_pressed(“Backward”) || Input.is_action_pressed(“Left”) || Input.is_action_pressed(“Right”):

	var h_rot = $Camroot/h.global_transform.basis.get_euler().y 
	
	direction = Vector3(Input.get_action_strength("Left") - Input.get_action_strength("Right"),
				0,
				Input.get_action_strength("Forward") - Input.get_action_strength("Backward")).rotated(Vector3.UP,h_rot).normalized()
	
	if Input.is_action_pressed("Sprint"):
		movement_speed = run_speed
		$AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), 1 , delta * acceleration))
	else: 
		$AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), 0 , delta * acceleration))
		movement_speed = walk_speed
else :
	$AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), -1 , delta * acceleration))
	movement_speed = 0

# faz com que o botão que foi pressionado ative uma ação e se for pressionado de novo desativa a ação


if is_on_floor():
	
	if $AnimationTree.set(ag_transition,1):
		if $AnimationTree.get("ag_transition_active"):
			if Input.is_action_pressed("Jump"):
				vertical_velocity = jump_magnitude 
	
		else :
			$AnimationTree.set(ag_transition,0)
			$AnimationTree.set(jump_blend, lerp($AnimationTree.get(jump_blend), vertical_velocity/jump_magnitude, delta * 10 ))

if gravity <0:
	gravity = 50

if Input.is_action_just_pressed("Flight"):
	if gravity == 0:
		gravity = 50
		vertical_velocity = 0
		run_speed =12
		walk_speed = 3
	else:
		gravity = 0
		vertical_velocity = delta * gravity 
		run_speed = 50
		walk_speed = 5

if gravity ==0 and !is_on_floor():
	if Input.is_action_pressed("Up"):
		velocity.y += fligth_magnitude * 2
	if Input.is_action_pressed("E"):
				velocity.y -= fligth_magnitude * 2
	elif is_on_floor():
		velocity.y = 0




  

velocity = lerp(velocity,direction * movement_speed, delta * acceleration)

move_and_slide(velocity + Vector3.UP * vertical_velocity,Vector3.UP)

if !is_on_floor():
	vertical_velocity -= gravity * delta 
else:
	vertical_velocity = 0
	
$SimplePlayerarma.rotation.y = lerp_angle($SimplePlayerarma.rotation.y,atan2(direction.x,direction.z), delta * angular_acceleration)

I can see you’re assigning values to the parameters of the AnimationTree just fine but your entire code without much else makes it difficult to figure out what’s happening.

Can you give more details besides “not work”? Do any of your animations still play when you select the AnimationTree and try to activate the animations in the AnimationTree window on the bottom?

Also, have you tried following any specific tutorials with an AnimationTree before?

codeestuary | 2021-06-15 22:21

https://youtu.be/oWmY9A04O70 this is the tutorial I try to follow. And yes my other animations are working just fine

Luke776 | 2021-06-16 16:54