I have a game where I have a spaceship in space (duh) .
I've made nice movement and rotation for the space ship, but the camera, that was made following this Interpolated Camera, when I do a vertical 360 degree spin, it kinda turns in a weird way when you're looking down(it kinda turns around instead of just following and being upside down like the spaceship).
How can I make it so that there isn't a "Right side up"? Since it's in space, there shouldn't be up and down, you should move freely.