0 votes

Hi there,

I'm new to the Godot game engine and i don't really know much about coding inside gdscript.

I have to create a virtual installation in Godot where i Need to have 6 different horizons viewed from 6 windows.

I figured i would have to manipulate the following properties by the position of the player in the room or create a zone where those properties are changed:


But i don't have a clue on how to do it.

If you could advise me on this i would really appreciate.

in Engine by (12 points)

Are you familiar with coding? I did a bit of code to manipulate sky colors, but it's pure gdscript... See here: https://gitlab.com/Zipperflunky/vgs_prime/-/tree/main/VGS-Prime_v1/tmp

You could probably use use viewports with custom environments for each, and draw that behind each window.
Here's a bit of info on doing something similar

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.