+1 vote


I try to import an empty cube object from Blender 2.93 with glTF 2.0 into Godot 3.3.stable.

It doesn't import -colonly empties as StaticBody with BoxShape, I just get a Spatial. Any ideas?



in Engine by (146 points)
edited by

2 Answers

0 votes

I tried from Blender 2.92 to Godot 3.3.2 stable. It imports as a Spatial with another Spacial inside which represents the Empty.

Does your Blender scene contain anything else that might cause problems?

by (108 points)

Hi dani,

ups, sorry, I've forgot to note, that I wanted to import the empty as -colonly, as explained here: https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_scenes.html

I get also the Spatial, but need a StaticBody with a BoxShape. Hm?



0 votes

if i import models, i use obj files.
this works perfectly fine

you cant export as obj in blender, but there are some websites, where you can
change your files ,as exemple:

by (221 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.