0 votes

Hi...,

I try to import an empty cube object from Blender 2.93 with glTF 2.0 into Godot 3.3.stable.

It doesn't import -colonly empties as StaticBody with BoxShape, I just get a Spatial. Any ideas?

Thanks

Mike

in Engine by (132 points)
edited by

2 Answers

0 votes

I tried from Blender 2.92 to Godot 3.3.2 stable. It imports as a Spatial with another Spacial inside which represents the Empty.

Does your Blender scene contain anything else that might cause problems?

by (106 points)

Hi dani,

ups, sorry, I've forgot to note, that I wanted to import the empty as -colonly, as explained here: https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_scenes.html

I get also the Spatial, but need a StaticBody with a BoxShape. Hm?

Thanks

Mike

0 votes

if i import models, i use obj files.
this works perfectly fine

you cant export as obj in blender, but there are some websites, where you can
change your files ,as exemple:
https://anyconv.com/de/skp-in-obj-konverter/

by (211 points)
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