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Asked By | AiTechEye |
When im using create_trimesh_collision
to any ArrayMesh
i just gets this error
create_trimesh_collision: Condition "!static_body" is true.
scene/3d/mesh_instance.cpp:571 @ create_trimesh_collision()
but create_convex_collision
works fine.
i aloso tried create_trimesh_shape
it gives no error but just returns null
any idea?
test code:
func _ready():
#planemesh - works fine
var m = MeshInstance.new()
m.mesh = PlaneMesh.new()
m.transform.origin = Vector3(4,1,0)
add_child(m)
m.create_trimesh_collision()
#arraymesh - error
var vertices = PoolVector3Array()
vertices.push_back(Vector3(1, 0, 0))
vertices.push_back(Vector3(1, 0, 1))
vertices.push_back(Vector3(0, 0, 1))
vertices.push_back(Vector3(0, 0, 0))
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = vertices
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLE_FAN, arrays)
var m2 = MeshInstance.new()
m2.mesh = arr_mesh
m2.transform.origin = Vector3(0,1,0)
add_child(m2)
m2.create_trimesh_collision()