0 votes

Hey, I just imported a new tilemap in my project, and I'm trying to set the auto tile bitmask but previously I've only had tilemap region with only 3x3 (rightcorner,middle,left_corner).

but this time I have more than 3 tiles. see: https://imgur.com/a/sGziv1t

maybe I just set it up wrong, I'm not using the middle tiles.

So how can I make the tilemap editor works for this type of tileset if I can?

Godot version 3.3
in Engine by (18 points)

1 Answer

0 votes

i found my problem, my tilemap is 32x32, and i set it up as if it was 16x16

by (18 points)
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