+1 vote

I want my character to run faster when I press my "E" action. I would also like that when I press my action again it would go back to normal speed but I don't know how to do that.

Heres is the code:

extends KinematicBody

var verticalvelocity = 0
var gravity = 20
var direction = Vector3.FORWARD
var velocity = Vector3.ZERO
var strafe
dir = Vector3.ZERO

var movementspeed = 0
var walk
speed = 3
var runspeed = 12
var acceleration = 7
var angular
acceleration = 7
var super_speed = 50

func physicsprocess(delta):
if Input.isactionpressed("Forward") || Input.isactionpressed("Backward") || Input.isactionpressed("Left") || Input.isactionpressed("Right"):

    var h_rot = $Camroot/h.global_transform.basis.get_euler().y 

    direction = Vector3(Input.get_action_strength("Left") - Input.get_action_strength("Right"),
                Input.get_action_strength("Forward") - Input.get_action_strength("Backward")).rotated(Vector3.UP,h_rot).normalized()

    if Input.is_action_pressed("Sprint"):
        movement_speed = run_speed
        $AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), 1 , delta * acceleration))
        $AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), 0 , delta * acceleration))
        movement_speed = walk_speed
else :
    $AnimationTree.set("parameters/iwr_blend/blend_amount", lerp($AnimationTree.get("parameters/iwr_blend/blend_amount"), -1 , delta * acceleration))
    movement_speed = 0

if Input.is_action_just_pressed("E"):
    run_speed = super_speed

velocity = lerp(velocity,direction * movement_speed, delta * acceleration)

move_and_slide(velocity + Vector3.DOWN * vertical_velocity,Vector3.UP)

if !is_on_floor():
    vertical_velocity += gravity * delta 
    vertical_velocity = 0

$SimplePlayerarma.rotation.y = lerp_angle($SimplePlayerarma.rotation.y,atan2(direction.x,direction.z), delta * angular_acceleration)
Godot version Godot Engine v3.3.2.
in Engine by (21 points)

Check godot's tutorial

1 Answer

0 votes
if Input.is_action_just_pressed("E"):
    run_speed = super_speed
elif Input.is_action_just_released("E"):
    run_speed = 12

This granted your "E" action is set up in the input editor

by (4,636 points)

Thank you very much but if you don't mind I would like you to answer another question of mine: If I wanted the run_speed to return to normal only after pressing the "E" for the second time how should I write my script?

if Input.is_action_just_pressed("E"):
    if run_speed == super_speed:
        run_speed = 12
        run_speed = super_speed

Now I feel like that nerdy kid with the glasses that let you copy off of my test sheet
So who are you in this scenario?

Lol sorry for make you feel that way but thanks your answer is really helpfull

Syke, I joke I joke, I kid I kid. If offend, I'm sorry Please, Please forgive.

Once you get it working.

I know that you was joking dont need to say sorry

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