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Asked By
bruteforce
Old Version
Published before Godot 3 was released.
Hi,
I have a “walking” animation (from left to right).
This is a skeleton animation (with IK chain) in a KinematicBody2D.
How can I flip this KinematicBody2D (and every items inside) horizontally with gdscript?
I tried the set_scale(Vector2(-1,1)), but the result is a “moonwalking” character