Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Qws | |
Old Version | Published before Godot 3 was released. |
I have a 2d skeleton, if I pull the torso/chest backwards, I want my character feet to be fixed on the ground and thighs and shin stretching. That’s not the case now.
When I pull the hips/chest backwards, my character’s feet flying with it.
How can I make the feet of the character pinned on ground?