0 votes

I made two builds of my game, one Linux native and one Windows.

However Windows runs fine on my Ubuntu 20.04 (using Wine), but the Linux native got a problem: It sometimes ignores the key input from my keyboard.

So in my game you control a ship and can move it around by using WASD or Arrow-Keys.
But sometimes the game won't react on those button inputs. Or it won't stop with a specific movement if you stop pressing the WASD key.

I don't have that problem if I test the game in Godot editor and neither me, nor my Windows testers got that problem when they tested the Win release of the game.

Is there something I can do so that I don't have to drop Linux support for my game?

Godot version 3.3
in Engine by (14 points)

This issue has been reported on GitHub, but nobody knows what's causing it exactly: https://github.com/godotengine/godot/issues/48369

I can't reproduce it on my side.

1 Answer

0 votes

My suggestion is to test your game on an Ubuntu bootable stick. It's possible there are some other apps that interfere.

Boot up the stick and install your game on it.


by (805 points)

I checked it on my girlfriends laptop (we made a clean install of Ubuntu 20.04 today) and its the same issue.

The issue does not appear if I use the windows build (using Wine)

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.