0 votes

The built in TileMap node is great. But I want to make tile's with behaviours. For an example, when player touches a specific kind of type, the tile breaks and falls (platformer).

I thought I could do it with script but I kinda find it confusing. I also tried adding keys to the tiles (AnimationPlayer) but keys won't appear for a tile property.

Any help?

Godot version 3.2.3 Stable
in Engine by (64 points)

1 Answer

+1 vote
Best answer

You can create a tile a as a scene, script it to behave the way you want and then create a level scene and instance the tile there as many times as you want.

by (1,051 points)
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