As the title says, basically how do you use _init()? As far as I can tell, this is meant to act as a constructor and that's what I'd like to use it for. In my case I'm just trying to extend a button, need to pass a few things through on creation.
Even something basic like
Will always throw the folowing error: E 0:00:00.735 createinstance: Condition "rerror.error != Variant::CallError::CALLOK" is true. Returned: __null
<C++ Source> modules/gdscript/gdscript.cpp:121 @ createinstance()
Do I just have a bad install or something?