0 votes

So, i have a 2 enemy kinematicbody2d, they move in a specific path, but they both keep colliding into each other, blocking both of them's way, my enemy does NOT have a area2d in it, I want to do this without using layers/masks

my enemy looks like this:
Enemy (node)
--|StartPosition (position2d)
--|EndPosition (position2d)
--|Body (kinematicbody2d)
--->|CollisionShape2D
--->|Sprite

Godot version Godot Engine v3.3.stable.official
in Engine by (14 points)

Why do you not want to do with without using masks? It would be simple to just turn off the mask for the enemy layer to prevent collisions.

If i do so, my bullet does not collide with the enemies

Nevermind, I just found a solution

I had figured out that my raycast2d was not on the same collision mask as the enemies, Thanks for helping me :D

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