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Hi, I want a RigidBody2D to rotate towards the player using set_applied_torque() in _integrate_forces(), but I can’t find the right formula to achieve that. My understanding is I have to find the direction (an angle in radians, I guess?) towards the player’s position and then rotate in one or the other direction until the RigidBody’s rotation matches.

If I’m correct, finding out that angle works via (player.global_position - global_position).angle() – but what do I compare it to to find out what torque to apply?

Godot version 3.3.1
in Engine by (12 points)

Okay, I came upon a solution to work with for now. Not perfect but does what it should.

var angle_to_player = rad2deg(get_angle_to(player.position))
if angle_to_player >= -90 and angle_to_player <= 0:

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