Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | henriquelalves | |
Old Version | Published before Godot 3 was released. |
I was just wondering if there is a way to get the unused cells of a GridMap or its total size, because in 2D I usually create TileMaps to make Level Design easier (by creating a separate script that converts each tile in the child node that corresponds to said tile); in 3D I have no idea how to do the same thing using a GridMap. What I’m doing right now is just setting a “manual” size of the whole level, and I’m updating it accordingly each time I change the Grid. Is there a better way?