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I need to make it so that when two kinematic bodies are colliding. The other object won't bulge instead of being pushed by the force.

I want the collision to be like in pokemon games. The collsion is between two human NPCs. These NPCs will also have AIs that allow them to move where they want. So I need the collsiion to work like in pokemon 2D rpg games.

Godot version 3.3.1
in Engine by (106 points)

I think you are referring to rigibodies, kinematic bodies don't move unless you script them to.

Ok so the problem was I was using signals for movement collision. Because signals would be better for performance. But signals are insufficient for what I'm doing.

So I am using

var collision=move_and_collide(velocity*delta)
if collision:

1 Answer

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Best answer

Ok so the problem was I was using signals for movement collision. Because signals would be better for performance. But signals are insufficient for what I'm doing.

So I am using

var collision=move_and_collide(velocity*delta)
if collision:
by (106 points)
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