I have a gun with an AudioStreamPlayer3D Node, it works great for AI as it sounds in the distance just like I want it, but when my player uses it, the sound starts wobbling from left to right especially when I move around (probably due to the stereo effect), and when I change the type to an AudioStreamPlayer it sounds much better with none of the problems.
So I decided to implement a Node change type function on my script based on who's holding the gun but I heard that change type on runtime is not really recommended.
So I was wondering if there are any settings in AudioStreamPlayer3D that make it sound like an AudioStreamPlayer or at least get rid of the wobbling effect.