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Asked By | 8bitbadger |
Hey guys I’m using Godot 3.3.1 Stable mono on Artix Linux system, when creating a new project it compiles fine but when adding a new c# file I get this build error
Running: "/usr/bin/msbuild" "/home/indieronin/GodotExamples/Test/Test.sln" /restore /t:Build "/p:Configuration=Debug" /v:normal "/l:GodotTools.BuildLogger.GodotBuildLogger,/opt/godot-mono-bin/godot/GodotSharp/Tools/GodotTools.BuildLogger.dll;/home/indieronin/.local/share/godot/mono/build_logs/c673e60b87b840cf7ceac6763f368874_Debug" /p:GodotTargetPlatform=x11
Microsoft (R) Build Engine version 16.9.0 for Mono
Copyright (C) Microsoft Corporation. All rights reserved.
Building the projects in this solution one at a time. To enable parallel build, please add the "-m" switch.
Build started 2021/05/22 3:17:58 PM.
Project "/home/indieronin/GodotExamples/Test/Test.sln" on node 1 (Restore target(s)).
ValidateSolutionConfiguration:
Building solution configuration "Debug|Any CPU".
_GetAllRestoreProjectPathItems:
Determining projects to restore...
Restore:
Committing restore...
Assets file has not changed. Skipping assets file writing. Path: /home/indieronin/GodotExamples/Test/.mono/temp/obj/project.assets.json
Restored /home/indieronin/GodotExamples/Test/Test.csproj (in 97 ms).
NuGet Config files used:
/home/indieronin/.config/NuGet/NuGet.Config
Feeds used:
https://api.nuget.org/v3/index.json
All projects are up-to-date for restore.
Done Building Project "/home/indieronin/GodotExamples/Test/Test.sln" (Restore target(s)).
Project "/home/indieronin/GodotExamples/Test/Test.sln" on node 1 (Build target(s)).
ValidateSolutionConfiguration:
Building solution configuration "Debug|Any CPU".
Project "/home/indieronin/GodotExamples/Test/Test.sln" (1:2) is building "/home/indieronin/GodotExamples/Test/Test.csproj" (2:6) on node 1 (default targets).
/usr/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(2198,5): error MSB3248: Parameter "AssemblyFiles" has invalid value "/usr/lib/mono/4.7.2-api/mscorlib.dll". Could not load file or assembly 'System.Reflection.Metadata, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. [/home/indieronin/GodotExamples/Test/Test.csproj]
Done Building Project "/home/indieronin/GodotExamples/Test/Test.csproj" (default targets) -- FAILED.
Done Building Project "/home/indieronin/GodotExamples/Test/Test.sln" (Build target(s)) -- FAILED.
Build FAILED.
"/home/indieronin/GodotExamples/Test/Test.sln" (Build target) (1:2) ->
"/home/indieronin/GodotExamples/Test/Test.csproj" (default target) (2:6) ->
(ResolveAssemblyReferences target) ->
/usr/lib/mono/msbuild/Current/bin/Microsoft.Common.CurrentVersion.targets(2198,5): error MSB3248: Parameter "AssemblyFiles" has invalid value "/usr/lib/mono/4.7.2-api/mscorlib.dll". Could not load file or assembly 'System.Reflection.Metadata, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. [/home/indieronin/GodotExamples/Test/Test.csproj]
0 Warning(s)
1 Error(s)
Time Elapsed 00:00:02.01
I have googled for a solution but I’m just not finding it, any assistance would be greatly appreciated.
SOLVED - Selected “dotnet CLI” in the Godot ‘Edit Settings->Mono->Builds->Build Tool’
PS. Thanks to Yaann
Looks like something about dotNet 4.7.2 not being found or something like that, do you have it installed?
Also, did you change your build settings?
Yaann | 2021-05-22 13:45
Yes dotNet is installed, my build settings (Build Tool) is set to “MSBuild (Mono)”
8bitbadger | 2021-05-22 13:49
I think you can use the Mono setting only if you have Mono installed
Try setting it to dotNet, worked for me
Yaann | 2021-05-22 13:52
I only have a “dotnet CLI” option, I have selected it now and it does build and run thanks!
8bitbadger | 2021-05-22 13:55
A year later, this is still the solution. Thank you!
Otello | 2022-05-21 23:14