Change the brightness

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:bust_in_silhouette: Asked By DimitriyPS
:warning: Old Version Published before Godot 3 was released.

The end result on different screens it looks different. Sometimes the game looks darker than it should. I want to add a setting which will change the brightness of all rendering (2D and 3D). It is possible to Godot?

:bust_in_silhouette: Reply From: rgrams

You’ll need to apply a screen-reading shader to the whole screen (this will have a performance cost).

Here’s a pretty good article about how gamma correction works: Gamma Correction and Why It Matters | Envato Tuts+

And in terms of resources the PC is not too expensive? Or is it done so usually?

DimitriyPS | 2016-12-08 07:34

Ah, it totally depends on your graphics card and resolution. Unless you’re making an HD game and want it to run on very low spec, it should be fine

rgrams | 2016-12-08 18:17