Audio issue on linux after switch to pipewire

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:bust_in_silhouette: Asked By dancaer69

I’m using godot on an archlinux system and recently I switched to pipewire. After that I cannot hear the most sounds in any godot projects I already made. The same happens and for new sounds I add to a project. No sound on previous exported projects too. Yesterday I switched back to pulseaudio, but the problem still exists. I can hear the sound if I add one in the editor(checking play property), but not when run or export the project. I have an onboard soundcard and a sound device for my monitor. If I switch to monitor sound device the sounds work, but with onboard soundcard I have no sound except one case in which I load the sound file from script. Only this sound works, not all the others. This happens only with godot, not with other applications, wine games or native games. Can anybody help?