0 votes

export (int) var life
export (String) var ressource
var inventory = Gamemanager.inventorie

func physicsprocess(delta: float) -> void:


func die():
if life <= 0:
inventory.ressource += 1

it give thir error Invalid get index 'ressource' (on base: 'Node2D (gamemanager.gd)').

Godot version 3.3
in Engine by (12 points)

1 Answer

0 votes

Your inventory has no attribute ressource so just add it.

by (1,051 points)

I found the answer I needed to do this

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