I'm creating a couple of buildings and I figured I could use tilemaps to assemble them. Right now I am using about 5 tilemaps to create 1 building scene that I will use in the level scene of the game (which itself will have a few tilemaps).
Does having a lot of tilemaps hurt the game?
I just discovered I could even use sprite with the tilesheet though it is a bit hard to slice atlas to use with the sprites and each sprite will use a different texture with the same atlas, though I haven't understood how to work that one properly yet.
What should be the right way to do it?