0 votes

is possible to bind a particle effect to the location of a KinematicBody2D?
i need my Player character to emit a little trail of particles, i have already connected them to the animation but when i load the scene the particles stay to the position 0,0 instead of having the player as an origin point.

Godot version 3.3.1 stable
in Engine by (12 points)

1 Answer

+1 vote

If you are using the Particles2D node, it's only a matter of placing them as a direct child of your player character, and the particle trail should emit from their position.

Your scene should look something like this:

YourScene
   - PlayerNode
      - Particles2D
      - AnimationPlayer

Note that for the particles to actually "trail" behind the player (and not just stick to them), you need to set the "local_coords" property to false.

by (29 points)
edited by
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