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Asked By
Nona
is possible to bind a particle effect to the location of a KinematicBody2D?
i need my Player character to emit a little trail of particles, i have already connected them to the animation but when i load the scene the particles stay to the position 0,0 instead of having the player as an origin point.
If you are using the Particles2D node, it’s only a matter of placing them as a direct child of your player character, and the particle trail should emit from their position.