Calling the IK chain in 2D from the script

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By thomas_laverne
:warning: Old Version Published before Godot 3 was released.

Hi guys,

I would like to make my character to point its weapon using the mouse cursor (in 2D). The arm of my character has been associated to bones and an IK chain and I would like to use it (from the script obviously) to make the motion of the weapon pointing nice and smooth.

Is it possible ? Or is the IK chain only a tool to make animation and not accessible from the gdscript?

Thank you very much,
best regards

:bust_in_silhouette: Reply From: avencherus

To the best of my knowledge I don’t think there is support for this in 2D. The bones and chains presently are just animation helpers for the AnimationPlayer. I haven’t found anything where 2D bones are represented in the API for GD Script.

Arf, too bad. I’ll find an other way to constrain my character arm’s motion…

Thank you very much for your answer.

thomas_laverne | 2016-12-07 20:08

No problem. Best of luck.

avencherus | 2016-12-07 22:45

Did you find any alternatives to your issue?

SavaRosSe | 2023-03-20 19:58