Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | bruteforce | |
Old Version | Published before Godot 3 was released. |
Hi,
I am a beginner, and sorry for my English :)!
I use textured Polygon2D and CollisionPolygon2D (inside a StaticBody2D) to build platforms.
When I’m done with a Polygon2D, I need to specify exactly the same coordinates for the CollisionPolygon2D one by one.
There is a lot of platform with a lot of coordinates, so this is quite boring…
Is there any way to do this simultaneously, or a method to copy the coordinates from the Polygon2D to the CollisionPolygon2D?
Thank you!