I know that it is possible to get the InputEventKey unicode when a key is pressed, but how can I get a unicode of a scancode in the code and without a key pressed event?
I'm currently working on a controls menu, where the player can change the key bindings and I'm having problems displaying the correct key in the UI.
Everything works fine when the player presses a key as I can get the unicode and display it correctly. But how about on _ready, when I load the saved scancodes? Is there a way to convert a scancode to unicode?