I want to create a 2D adventure game where the main character walks around and interacts with objects and NPCs to solve puzzles. I have a RichTextLabel at the bottom of the screen that I'd like to update with relevant information about what the character is interacting with.
I can update the RichTextLabel when sending signals from RigidBody2D objects, but cannot when interacting with RigidBody2D objects set in "Static" mode. No signal information is sent over it seems. I want the objects and NPCs to be immovable in the environment, so this presents a problem.
Any help would be greatly appreciated! If there are any good Godot tutorials for 2D adventure games, I'd love to know!