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Asked By | pferft |
Hi everyone,
obviously there’s a problem with exporting to mobile in Godot 3.3, which I encountered as well. 3.2.3 works flawlessly, but after three days I’m running out of ideas. 'apksigner' returned with error #1
is all I ever get.
I basically fresh-downloaded and installed everything related (open-jdk, android-studio, godot itself, except for windows…) and tried anything I could find on the net, but somewhere I have to be missing something.
After going through all this a year ago when I started with Godot I was sure I’d be able to set it up rather easily this time, but now I’m asking for help (along many other, as it seems). Can anybody provide a (still) beginner-friendly step by step approach for this? (These two couldn’t help me this time around: Exporting for Android — Godot Engine (stable) documentation in English
Godot 3 - How to export to Android in simple steps (Easy))
A lot to ask for, I know, but despair is forcing me… any help would be much appreciated.
See https://github.com/godotengine/godot/issues/48787.
Calinou | 2021-05-17 15:32
The link is broken (404)
pferft | 2021-05-17 15:34
Fixed by removing the period from the link itself (Q2A does this automatically).
Calinou | 2021-05-17 15:41
Thanks! I’ll look into this.
pferft | 2021-05-17 15:52