+1 vote

I am trying to make a Terraria-like game, and I want to have procedurally-generated tilemaps collide with one another. I have my collisions set up in my tileset, and they work just fine with objects that have collider nodes on them, but the tilemap will not collide with other tilemaps.

Godot version 3.2.3.stable
in Engine by (13 points)

1 Answer

+1 vote

By default, TileMap nodes use StaticBodies for collision. Check the collision_use_kinematic property in order to use kinematic collisions.

by (7,927 points)
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