Hi, i'm french, so sorry if my english isn't very good.
-I made my KinematicBody2D (player) in a scene and after I instantiated it in my main scene.
-I made an Area2d (object) in an other scene that I also instantiated in my main scene.
I added a signal that detect if a KinematicBody enter in:
func _on_object_body_entered(body: KinematicBody2D):
if not body == null:
I want to
get_node() of the player to
add_child() the object, but i don't know how to
get_node() from another scene. I know that i can use
get_tree().get_root().get_node("scene_main_node/node_wanted"), but its not working