0 votes

could someone give me a short explanation how to add physics to a 3d model (I have a car imported as glFT)? I've been looking for tutorials on that and haven't found any, only those that explain it in general.
I was trying adding a rigidbody, bt it demands a collision shape. How can I get it from my 3d car model?

in Engine by (12 points)

1 Answer

+1 vote

Create your RigidBody.
Add your car mesh as a child of this node.
Having the mesh node selected you will see a button appear on top of the 3d viewport saying 'Mesh'.
Click it.
Select create Convex Collision Sibling.

Now your car can detect collisions so you can use physics with it.

by (1,065 points)

Hi ! Thanks for the answer. But when I try to translate(Vector3) the rigid body, physics doesn't apply.
Upd. Ok, ok. I got it, I can't move rigid bodies directly, only by applying a force.

You can also use integrate_forces().

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