Different movement for different resolutions

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:bust_in_silhouette: Asked By MrHells

So, I made a plataformer setup, and when it jumps it gets like 200 unit upwards, but if I resize or play the game on a wider monitor, the Y movement suffer a distortion, so, on higher heights it gets higher in comparison to the other objects on the world.

I cant send a video here haha, so here is an ilustration
higher res






…■…________


lower res






…________
…■…


Keep in mind that the player jump not higher on my screen, but on the world, thats the issue

What are your stretch settings? Project > Project Settings > Display > Window > Stretch > Mode/Aspect?

I would imagine 2D and keep would get you what you want for free.

timothybrentwood | 2021-05-13 13:17

The problem actually was fps, as I was using _process(delta) to update my physics, with lower resolutions the game was running with more fps, so more movement… Just switching to _physics_process(delta) solved my problem

MrHells | 2021-05-14 23:42