Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Bishop | |
Old Version | Published before Godot 3 was released. |
Hi,
for my 3d game, which will be a bit of flying-the player is actually a wind/breeze and flies in the autumn forest. So I need to set the FP camera…so that flew through the woods with the collisions with the ground, the trees and the max height which will be limited to a maximum over the Crown of the trees.
I’m starting to learn a little bit of Python and GDscripts but so far I am not able to write the script myself, so help would be welcome.
…the movement of the camera should be as for aircraft-the rising-rate slower braking, in curves should be tilt in the direction of curve and then straighten itself when a horizontal level flight.
Thanks everyone for the help.
…I think it will be useful for more people
Bishop | 2016-03-08 14:33